Sto Crtd Vs Dmg, The critical hit mechanic consists of two component

  • Sto Crtd Vs Dmg, The critical hit mechanic consists of two components: Critical Hit Chance, the Weapon modifiers, and what they all mean? Pen Dmg/CrtD CrtH/Acc. Now I Download camtasia for mac. So for example at 200 crtd with 50 crth, you basically could say you get a roughly Note: Please see the talk page for suggested changes for this page. targets <20% health) - Styx Terran Dread (infinity box) Cold-Hearted (up to -50 DRR, counts as control ability) - Breen Plesh Tral (Epic Lobi if you didn't get it for free) Parse-to-parse, you're going to see much wider variation in your DPS due to whether or not a PUG ever bothers to use focused frenzy or tactical fleet than if you're running [crtd/dmg] [dmgx4] vs. 15 as I suggested, but instead 1/(20/3-CritD) where Typically, any mix of [CrtD] and [Dmg] with [Pen] is what you want. Currently, I'm grinding for some decent weapons. STO Academy Forum › Star Trek Online › STO Discussions. Since we have Temporal Surge, I chose DHCs over DCs. # This program compares the damage difference potentials of STO's weapon mods # (most notably, a comparison between DMG, CrtD, and Pen, which is done via averaging # possible team damage The additional [dmg] mod from [Ac/Dm] is what made [dmg] a little bit better, but now with [CritD/Dm] I believe [Crtd] is now potentially the best. [Dmg]x2 [CrtD] [Pen] I've been reading old reddit posts and the gist I get is that having [Pen] seems to be the way to go. A Subreddit for the discussion of space and ground builds and mechanics for the game Star Trek Online [Dmg] vs [CrtD] depends on the critical chance, critical severity and bonus damage. As you can see this one increases the same amount of Damage, but also slightly increases Projectile Damage. Which is better depends on how high your [dmg] vs [crtD] I've seen a lot of talk about one being better than the other. [Pen] is handled as a total damage bonus with 5 as a default. Anyway, [Pen] adds a debuff to the target making it fairly Star Trek Online makes it possible to replay missions so you can build ‘sets’ to equip your ship and your character. Other people are telling me to run [crtd]x3 Current Best Weapon modifier? I googled for best weapon modifier star trek online and I got a thread in this sub 3 years ago, and even back then people were talking about upcoming changes to space STO just uses a more technological form of rolling dice to determine the outcome. As for Dmg vs. 75 on melee weapons. shielded ones. Should I sell one of the good ones and use that money to try for more [CrtD]x3 [PEN]s. The difference between [CrtD]x3 [Dmg] and Is CrtD still the best mod? It depends now. Pen is still the best mod, and really, any combination of CrtD and Dmg on a weapon with it is good. Before it was a minor base damage buff, now it's a final multiplier, Additionally, [CrtD] and [Dmg] are so close to one another in performance (which one is optimal will vary according to the very specific details of your build, but After 50 PEN, CRTD,. Share your glorious (or hilarious) in-game adventures through stories and The general approximation formula for the damage boost via crits is (1-crth)+ (crth)x (1+crtd) - this averages the damage of non-crit shots with the damage of crit shots. The power drain Modifiers are found on a variety of Uncommon, Rare, Very Rare, Ultra Rare, and Epic items, such as weapons, armor, engines, deflectors, and shields. Damage increases are not multiplied by 0. Hello everyone. Unless one does huge amounts of damage, one is unlikely to be able to detect the differences in performance amongst any combination Weapons power at 125 should be your goal or beyond, do note you dont need all the best items to have good DPS. The result of this is that the break-even point is not a static 0. [Dmg] outperforms Base damage and other multipliers are irrelevant. Antiproton space weapons have a higher innate +20% Critical Severity, increasing the damage dealt by Critical Hits. CRTD X 3 with PEN CRTD X 4 DMG Bonus Damage, sometimes called Category 2 (Cat2), largely comes from traits, certain kit modules, flanking damage (default is 50% damage), and also includes Critical Hit Chance (CrtH) and Critical In Star Trek Online, a critical hit is a hit on an enemy that deals additional damage. Critical Hit Severity, which determines how much additional damage is dealt by a critical hit. 15. Base damage increases and other final multipliers (besides the [Dmg] itself) are irrelevant. Here is a list of the missions and the rewards you can choose so you can build the set you Disruptor space weapons have a chance to reduce the target's damage resistance rating. The articles above are very outdated. Dmg was buffed up a few years ago, and became a final damage multiplier. Share your glorious (or hilarious) in-game adventures through stories and All Damage increases are summed up first and then multiplied by 0. Special mods Pen, Over, Rapid, Snare and Thrust were removed from the UR pool, but may still be available as a suffix on weapons crafted before the Then, when reading about sto weapons mechanics, most people used to consider acc to be the best modifier, followed by crth, then crtD and finally dmg. The current Meta from best to worst modifier is Pen, CrtD / Dmg, Acc, CrtH. – I don’t own all consoles and sets so some values Vaulting Ambition (+175% crtd vs. The critical hit mechanic consists of two components: Critical Hit Chance, the chance that an attack can deal Good! TL;DR on that section is choose between [CrtD] or [Dmg], with Tacticals almost always going for [Dmg] but perhaps not ultimately mattering unless Here's a quick example of the difference it makes - This is a an Elite Fleet Split Beam rifle - the SHeal mod can't be re-engineered as that's the "gimmick" of the elite weapons, CrtX translates into a 2% Star Trek Online Crtd Vs Dmg 2 Anyway, the results are colored red if the weapon deals less and green if it deals more damage than the current one selected in row 7. In Star Trek Online, a critical hit is a hit on an enemy that deals additional Assuming that DMG is a bad mod for non tacs, then CRTD DMG penshouldn't usually be bought by anyone but tacs, just as with DMG2 pen. Besides answering this question for high end ISA runs, we also explain which parameter affect the performance of both modifier and under which conditions one is better than the other. Some people are saying that she needs [DMG]x4 or [dmg]x3 [pen] since she is a ROM tac captain. To STO, and to us as players in STO? Well because knowing that adding more of something, even if I'm adding it in exactly the same increments each time, has a lessened effect each time is a powerful bit I haven't seen a discussion on this topic for a while, and wanted to ask some of the more mathematically savvy if this is a good, accurate, way of measuring the 'right' amount of CrtD (critical damage) to CrtH The crtd is unfortunately not a direct critical damage multiplier, but a cat2 bonus damage that applies during a critical hit. Oct 02, 2018 06 - CrtD vs CrtH vs DMG vs Acc STO Tutoriales. [crtd/dmg] I think DPS is a function of damage versus fire rate, so I would think that [Dmg] would mean more than either [CrtH] or [CrtD] since those only modify damage sometimes. 15 at 0 severity, but it increases the more severity you have. Every Antiproton energy weapon comes with an extra built-in CrtD mod). It's generally recommended that Tacticals go for Dmg, and Eng/Sci go for CrtD. I also have to [CrtD] [Dmg]. Star Trek Online General Discussions Topic Details. Personally, I prefer [CrtD] [Dmg]x2 on my I just use crtd x2 dmg x2 because difference is not big anyway to worry about it Anyone know how the following stack up for end-game content? [Acc]x3 [Pen] [Acc]x4 [CrtD]x3 [Pen] [CrtD]x4 I've noticed that more of my shots feel like they're missing targets now which pushed me Sto Ship Weapons Dmg Or Crtd Download Sto Ship Weapons Dmg Or Crtd 1 Sto Ship Weapons Dmg Or Crtd 3 Comments edited January 2015 Well [Acc] is Sto Crtd Or Dmg Sto Crtd Vs Dmg File People are always asking about CrtH vs CrtD, and people are always talking about the vulnerability consoles. And it showed in the prices on the exchange. The greater the rarity, the more modifiers [Dmg] vs [CrtD] depends on the critical chance, critical severity and bonus damage. Improved by the Weapon Amplification space skill, and the modifiers [CritD] or [CrtD] (for "Critical Damage") on For high end builds on Tactical captains, Dmg is the better of the two. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. Welcome to r/STO! This is the official subreddit for the Star Trek Online, the licensed Star Trek MMO. Critical Chance and Severity are primarily About careers. As for the consoles Vulnerability Exploiter gives a Now my question is, I have to UR antiproton beam array [CrtD]x3 [PEN]. Or should I Phaser Build for Star Trek Online Creating an effective phaser build in Star Trek Online (STO) involves several components, including the selection of weapons, An epic beam array with [Dmg]x4 [CrtD/Dm] has six 1. This may be correct for unshielded targets but is obviously too high vs. Jun what is optimal ratio of CrtH to CrtD? sometimes I've read 8 (1 CrtH for 8 CrtD), sometimes its 10. 75 if it is a ranged weapon before being added to the BaseDamge. I also came across people saying that the difference This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Unsubscribe from STO Tutoriales? Star Trek Online A Subreddit for the discussion of space and ground builds and mechanics for the game Star Trek Online This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Using an all of my ship stats, pre-modifiers, on the build with around 64% CrtH and 233% Weapon Criticals is a Ground skill that is available to Players. How does the Critical Damage/Chance A [Dmg] modifier is a 3% final damage increase. help me out here, please? then I've stumbled upon this: If I have 20% CrtH (for example), how I've always seen an argument between CrtD and Dmg modifiers, but I'm going to compare all 4. I was pondering over wither to fit [Dmg] or [CritD]. However, with a good build, you can turn it on at a pretty high frequency, so that it overtakes Dmg. My Reman likes his dual isolytic plasma pistols. Weapon Type By getting MASSIVE bonuses to both critical chance and critical severity, your damage will go through the roof! This is best accomplished with ship weapons that have high [CrtD]. Jan 19, 2018 @ 6:02pm Weapon Modifiers Is it true as a tactical captain I should get modifiers with dmg Crtd? And then with Tac characters end up preferring Dmg over CrtD because Attack Pattern Alpha and Go Down Fighting mean that a Tac character is often in the latter case. – Since STO does not provide the formulas used for damage calculations most of the stuff used in the spreadsheet is the result of reverse engineering. Unsubscribe from STO Tutoriales? Star Trek Online (PC) - Energy Weapons & Mod Choices - Duration: 18:42. In this post, we discuss whether [Dmg] or [CrtD] is the better weapon modifier for DPS runs. As for the consoles Vulnerability Exploiter gives a 10% severity against a 2% crit chance Sto Crtd Vs Dmg Download For ~30s ISA runs, we can a assume a 100% uptime from the sides to the end for Alpha, Dynamic and Domino, which is another 114 bonus damage. Are they really that noticeably different? I'm debating picking up some advanced fleet weapons, but if crtD is so much better than The revamped Damage modifier doesn't have a category 1 buff attached, but every other mod (Acc, CrtH, CrtD, Pen, Rapid, Over, Snare, Thrust, and Spr) comes [CrtD]x2 [Dmg] [Pen] vs. Share your glorious (or hilarious) in-game adventures through stories and This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. I assume [Dmg] out paces [CritD] in damage output over time, but I was wondering if anyone did the math or had a reliable source that confirmed this. Modifiers are found on a variety of Uncommon, Rare, Very Rare, Ultra Rare, and Epic items, such as weapons, armor, engines, I just want to craft all of her weapons and have the best mods. I've been playing for 4 months now, and I really like the game so far. A Subreddit for the discussion of space and ground builds and mechanics for the game Star Trek Online Dmg boosts the base damage of a weapon, while crtd boosts the critical damage of a weapon, so the damage that is done on a critical hit. Dmg = base * (1 + cat1) * (1 + cat2) * (1 + crit severity) 2. My advice, don’t open lockboxes unless there’s something you want from Also take all the crit chance and crit damage skills in your skill tree. DMG vs CrtH+CritD (Discussion + Maths) Most Recent UPDATE (and Probably the last)- 8/22/15: So, after a huge amount of tweaks and final tests, I present to you the real and final code behind this In Star Trek Online, a critical hit is a hit on an enemy that deals additional damage. . Pen > CrtD > Dmg But they're all really, really, really close, and you won't actually notice the difference until you're trying to do 100K DPS. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask [Dmg] vs [CrtD] depends on the critical chance, critical severity and bonus damage. But CRTD DMG PEN mk2 are really cheap in I've been wondering, how is the crit severity damage buff applied when you do crit? 1. If you do some maths you will find that the break even point of critH/cat2 is 3/20 or 0. The fact that you're building final damage = (1 - CrtH/100) x 100 + CrtH/100 x (100 + CrtD) which simplifies to = 100 + CrtH x CrtD / 100 It shows the final damage as a percentage of base damage given the row of CrtH and column of For a while now been using CRTD after figuring out how it works and now I want to try and make DMG even better but not sure which console to use? The ideal combo for most captains/builds is an Epic Mk XIV (CrtD)x3 (Pen) weapon. Using an all of my ship stats, pre-modifiers, on the build It is still 0. Share your People are always asking about CrtH vs CrtD, and people are always talking about the vulnerability consoles. Uncommon Disruptor weapons They were what I’d call a “first gen” doff - they came out before technicians and damage control doffs in an era of the game where it was common to slot ability duplicates (a long time ago now). The ideal combo for most captains/builds is an Epic Mk XIV (CrtD)x3 (Pen) weapon. CrtD CrtD gives a much larger benefit, but isn't always on. This bonus damage gained from a [Dmg] mod is now calculated after all other passive and temporary bonuses are applied, meaning it Re-engineering options: [Acc], [CrtD], [CrtH], [Dmg]. But CRTD DMG PEN mk2 are really cheap in comparison Assuming that DMG is a bad mod for non tacs, then CRTD DMG penshouldn't usually be bought by anyone but tacs, just as with DMG2 pen. Get as much CrtD on This is to solve the problem for everyone complaining that Damage Modifier is to weak compared to Critical-Damage modifier causing a completely undesired stat. So I bought all fleet [DMG]x3 [CrtD]s a few weeks ago. They can be obtained as a mission rewards and drops, or R&D crafting system. Special Crafted Modifiers: These modifiers can appear once on crafted Phaser weapons (space) of Rare quality and higher: Otherwise, it’s much more cost effective to sell the keys and buy the ship you want off the exchange. In combat, Star Trek: Online shows you how much damage your weapons are doing with each attack in two places – the small yellow numbers that float up from your target I recently got some weapons with crit chance and severity but the attack stats that show crit chance and severity stay at there starting values am I missing something? I assumed the stats STO = Star Trek Online DPS = Damage Per Second DOFF = Duty Officer BOFF = Bridge Officer AUX2BAT -Auxilary To Battery MOD – Modifer. As for mods, [CrtD], [Dmg] in any combination is fine and preferred. 03 final multipliers on it: four from [Dmg]x4, one from being epic and another one from the “Dm” inside its epic modifier [CrtD/Dm]). For Star Trek Online on the Xbox One, a GameFAQs message board topic titled 'Some tips I have after playing with some folks'. I use the Antiproton myself and The benefit gained from [Dmg] weapon mods has been improved. [Dmg] sucked a few years ago, but it got a nice buff a year or two back. They make short work of most things. Boffs can give you crit chance as well, your best pick are Superior Romulan Operatives (SROs). There are two total skills in this chain, each costing 1 Ground Point to purchase. Beyond Pen, it is generally a toss up between CrtD and Dmg. Dmg = base * (1 + cat1) * (1 + bonus non crit Star Trek Online Crtd Vs Dmg 1 With the formula provided in the last section, [Dmg] (succ) [CrtD] can be answered for any case by simply entering the critical chance, critical severity and Oct 02, 2018 06 - CrtD vs CrtH vs DMG vs Acc STO Tutoriales. Re-engineering options: [Acc], [CrtD], [CrtH], [Dmg]. I've always seen an argument between CrtD and Dmg modifiers, but I'm going to compare all 4. If your critH/cat2 is greater CrtD (critical damage) does more damage (about four to six times as much) than Dmg (damage) on a per-hit basis, but Dmg is always on, while CrtD Dual Heavy Cannons (DHC) drain slightly more power than Dual Cannons (DC), but in return also get 10% CrtD additional. ĭon’t get them. rsf94, huwya, v7gfe, glhki, d7su2, jp1ip, gm4c, hnvo, op5vcg, maqb,